Overview
I wanted to learn C# and challenge my design skills. After building a few 2D pixel projects, I decided to take the leap and build a shippable game. Shadow of Mammon is a fast paced Action RPG inspired by modern JRPGs.
- My Role
- Programmer
- Product designer
- Level Designer
- Marketing
- UI/UX Designer
- Designer
- Writer
- Producer
- Year
- 2022 - 20XX
Problem
SteamSpy data shows lack of single player offline action rpgs players can complete in 8-12 hours.
1. Saturation of 2D rpgs
Submissions for 2D rpgs is saturated on major game store fronts.
2. Online MMO default
MMO genre requires consistent payments.
1. 30-100 hours games
Target demographic audience has increasingly less time to devote 30+ hours to single game.
Opportunity
How might we create a story driven action rpg that is easy to pick up but difficult to master?
Interviews
Conducted 10-15 interviews with target demographic in online forums and in person.
Design Process
- Ideas
- Market Research
- User Persona
- Write the story
- Game goals
- Scope and timelines
- Game Pillar Design
- Combat
- Narrative
- Exploration
- Prototype
- Block out animation
- Block out levels
- Test & Refine
- Beta Testing
- Finalize Mechanics
- Staus System
- Inventory System
- Combat System
- UI System
- Dialog System
- Populate World
- Level Design
Goals
1. Explore
Explore the city of Belle Ombra and take on its dark dungeons.
2. Investigate
Solve the mystery of the Plague of Shadows.
3. Fight
Fight enemies with responsive combat, upgrade weapons and disover new equipment.
Features
Playable beta level

Beta player UI

Combat damage and vfx test

Blender shading

Animation state machine and Character controller scripts

Targeting system

Combat test

Results
25-50 subscribers per month. Click below for dev log.
Dev Log